XRoom_Unity/.utmp/RelWithDebInfo/h4n4662u/arm64-v8a/CMakeFiles/rules.ninja
2025-05-29 14:02:11 +03:30

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# CMAKE generated file: DO NOT EDIT!
# Generated by "Ninja" Generator, CMake Version 3.22
# This file contains all the rules used to get the outputs files
# built from the input files.
# It is included in the main 'build.ninja'.
# =============================================================================
# Project: Unity
# Configurations: RelWithDebInfo
# =============================================================================
# =============================================================================
#############################################
# Rule for running custom commands.
rule CUSTOM_COMMAND
command = $COMMAND
description = $DESC
#############################################
# Rule for compiling CXX files.
rule CXX_COMPILER__game_RelWithDebInfo
depfile = $DEP_FILE
deps = gcc
command = C:\PROGRA~1\Unity\Hub\Editor\60000~1.48F\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=aarch64-none-linux-android26 --sysroot="C:/Program Files/Unity/Hub/Editor/6000.0.48f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" $DEFINES $INCLUDES $FLAGS -MD -MT $out -MF $DEP_FILE -o $out -c $in
description = Building CXX object $out
#############################################
# Rule for linking CXX shared library.
rule CXX_SHARED_LIBRARY_LINKER__game_RelWithDebInfo
command = cmd.exe /C "$PRE_LINK && C:\PROGRA~1\Unity\Hub\Editor\60000~1.48F\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=aarch64-none-linux-android26 --sysroot="C:/Program Files/Unity/Hub/Editor/6000.0.48f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -fPIC $LANGUAGE_COMPILE_FLAGS $ARCH_FLAGS $LINK_FLAGS -shared $SONAME_FLAG$SONAME -o $TARGET_FILE $in $LINK_PATH $LINK_LIBRARIES && $POST_BUILD"
description = Linking CXX shared library $TARGET_FILE
restat = $RESTAT
#############################################
# Rule for re-running cmake.
rule RERUN_CMAKE
command = "C:\Program Files\Unity\Hub\Editor\6000.0.48f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" --regenerate-during-build -SD:\XRoom\xroom\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp -BD:\XRoom\xroom\.utmp\RelWithDebInfo\h4n4662u\arm64-v8a
description = Re-running CMake...
generator = 1
#############################################
# Rule for cleaning all built files.
rule CLEAN
command = "C:\Program Files\Unity\Hub\Editor\6000.0.48f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe" $FILE_ARG -t clean $TARGETS
description = Cleaning all built files...
#############################################
# Rule for printing all primary targets available.
rule HELP
command = "C:\Program Files\Unity\Hub\Editor\6000.0.48f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe" -t targets
description = All primary targets available: