106 lines
5.9 KiB
C#
106 lines
5.9 KiB
C#
using UnityEngine;
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namespace Photon.Voice.Unity.Editor
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{
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using UnityEditor;
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using Unity;
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[CustomEditor(typeof(WebRtcAudioDsp))]
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public class WebRtcAudioDspEditor : Editor
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{
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private WebRtcAudioDsp processor;
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private Recorder recorder;
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private SerializedProperty aecSp;
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private SerializedProperty aecHighPassSp;
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private SerializedProperty agcSp;
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private SerializedProperty agcCompressionGainSp;
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private SerializedProperty agcTargetLevelSp;
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private SerializedProperty vadSp;
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private SerializedProperty highPassSp;
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private SerializedProperty noiseSuppressionSp;
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private SerializedProperty reverseStreamDelayMsSp;
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private void OnEnable()
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{
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this.processor = this.target as WebRtcAudioDsp;
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this.recorder = this.processor.GetComponent<Recorder>();
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this.aecSp = this.serializedObject.FindProperty("aec");
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this.aecHighPassSp = this.serializedObject.FindProperty("aecHighPass");
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this.agcSp = this.serializedObject.FindProperty("agc");
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this.agcCompressionGainSp = this.serializedObject.FindProperty("agcCompressionGain");
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this.agcTargetLevelSp = this.serializedObject.FindProperty("agcTargetLevel");
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this.vadSp = this.serializedObject.FindProperty("vad");
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this.highPassSp = this.serializedObject.FindProperty("highPass");
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this.noiseSuppressionSp = this.serializedObject.FindProperty("noiseSuppression");
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this.reverseStreamDelayMsSp = this.serializedObject.FindProperty("reverseStreamDelayMs");
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}
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public override void OnInspectorGUI()
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{
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this.serializedObject.UpdateIfRequiredOrScript();
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EditorGUI.BeginChangeCheck();
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bool isInSceneInPlayMode = PhotonVoiceEditorUtils.IsInTheSceneInPlayMode(this.processor.gameObject);
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EditorGUILayout.BeginHorizontal();
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this.processor.enabled = EditorGUILayout.Toggle(new GUIContent("Enabled", "Enable DSP"), this.processor.enabled);
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if (isInSceneInPlayMode)
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{
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this.processor.Bypass = EditorGUILayout.Toggle(new GUIContent("Bypass", "Bypass WebRTC Audio DSP"), this.processor.Bypass);
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}
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EditorGUILayout.EndHorizontal();
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if (isInSceneInPlayMode)
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{
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this.processor.AEC = EditorGUILayout.Toggle(new GUIContent("AEC", "Acoustic Echo Cancellation"), this.processor.AEC);
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EditorGUI.indentLevel++;
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this.processor.ReverseStreamDelayMs = EditorGUILayout.IntField(new GUIContent("ReverseStreamDelayMs", "Reverse stream delay (hint for AEC) in Milliseconds"), this.processor.ReverseStreamDelayMs);
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this.processor.AecHighPass = EditorGUILayout.Toggle(new GUIContent("AEC High Pass"), this.processor.AecHighPass);
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EditorGUI.indentLevel--;
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this.processor.AGC = EditorGUILayout.Toggle(new GUIContent("AGC", "Automatic Gain Control"), this.processor.AGC);
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EditorGUI.indentLevel++;
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this.processor.AgcCompressionGain = EditorGUILayout.IntSlider(new GUIContent("AGC Compression Gain"), this.processor.AgcCompressionGain, 0, 90);
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this.processor.AgcTargetLevel = EditorGUILayout.IntSlider(new GUIContent("AGC Target Level"), this.processor.AgcTargetLevel, 0, 31);
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EditorGUI.indentLevel--;
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this.processor.HighPass = EditorGUILayout.Toggle(new GUIContent("HighPass", "High Pass Filter"), this.processor.HighPass);
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this.processor.NoiseSuppression = EditorGUILayout.Toggle(new GUIContent("NoiseSuppression", "Noise Suppression"), this.processor.NoiseSuppression);
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if (this.processor.VAD && this.recorder.VoiceDetection)
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{
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EditorGUILayout.HelpBox("You have enabled VAD here and in the associated Recorder. Please use only one Voice Detection algorithm.", MessageType.Warning);
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}
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this.processor.VAD = EditorGUILayout.Toggle(new GUIContent("VAD", "Voice Activity Detection"), this.processor.VAD);
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}
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else
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{
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EditorGUILayout.PropertyField(this.aecSp, new GUIContent("AEC", "Acoustic Echo Cancellation"));
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(this.reverseStreamDelayMsSp,
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new GUIContent("ReverseStreamDelayMs", "Reverse stream delay (hint for AEC) in Milliseconds"));
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EditorGUILayout.PropertyField(this.aecHighPassSp, new GUIContent("AEC High Pass"));
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EditorGUI.indentLevel--;
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EditorGUILayout.PropertyField(this.agcSp, new GUIContent("AGC", "Automatic Gain Control"));
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(this.agcCompressionGainSp, new GUIContent("AGC Compression Gain"));
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EditorGUILayout.PropertyField(this.agcTargetLevelSp, new GUIContent("AGC Target Level"));
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EditorGUI.indentLevel--;
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if (this.vadSp.boolValue && this.recorder.VoiceDetection)
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{
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EditorGUILayout.HelpBox("You have enabled VAD here and in the associated Recorder. Please use only one Voice Detection algorithm.", MessageType.Warning);
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}
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EditorGUILayout.PropertyField(this.highPassSp, new GUIContent("HighPass", "High Pass Filter"));
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EditorGUILayout.PropertyField(this.noiseSuppressionSp, new GUIContent("NoiseSuppression", "Noise Suppression"));
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EditorGUILayout.PropertyField(this.vadSp, new GUIContent("VAD", "Voice Activity Detection"));
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if (this.noiseSuppressionSp.boolValue)
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{
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}
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}
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if (EditorGUI.EndChangeCheck())
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{
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this.serializedObject.ApplyModifiedProperties();
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}
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}
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}
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}
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