26 lines
589 B
C#
26 lines
589 B
C#
using Fusion.XR.Host.Locomotion;
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using UnityEngine;
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namespace Fusion.XR.Host.Rig
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{
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/**
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*
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* Head class for the hardware rig
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*
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* The gameobject should susually contain a Camera and a Fader
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*
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**/
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public class HardwareHeadset : MonoBehaviour
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{
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public Fader fader;
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public NetworkTransform networkTransform;
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private void Awake()
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{
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if(fader == null) fader = GetComponentInChildren<Fader>();
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if (networkTransform == null) networkTransform = GetComponent<NetworkTransform>();
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}
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}
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}
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