XRoom_Unity/Assets/Photon/FusionXRHost/Shaders/Fader.shader
2025-05-31 10:20:20 +03:30

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Shader "Unlit/Fader"
{
Properties
{
// https://docs.unity3d.com/Manual/SL-Properties.html
_Color ("Color", Color) = (1,1,1,1)
}
SubShader
{
// Tags https://docs.unity3d.com/Manual/SL-SubShaderTags.html
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
// Default Unlit/Transparent LOD. See https://docs.unity3d.com/Manual/SL-ShaderLOD.html
LOD 100
// Commands
// Legacy (but shorter) fixed function shader command for color
Color[_Color]
// Depth testing: we don't want to limit to closest pixels, as the fader screen would be the only visible then
ZTest Always
// Alpha blending: Traditional transparency (https://docs.unity3d.com/Manual/SL-Blend.html)
Blend SrcAlpha OneMinusSrcAlpha
// Pass
Pass
{
// No actual instructions
}
}
}