XRoom_Unity/Assets/Photon/FusionXRHost/Scripts/Rig/HardwareHeadset.cs
2025-05-31 10:20:20 +03:30

26 lines
589 B
C#

using Fusion.XR.Host.Locomotion;
using UnityEngine;
namespace Fusion.XR.Host.Rig
{
/**
*
* Head class for the hardware rig
*
* The gameobject should susually contain a Camera and a Fader
*
**/
public class HardwareHeadset : MonoBehaviour
{
public Fader fader;
public NetworkTransform networkTransform;
private void Awake()
{
if(fader == null) fader = GetComponentInChildren<Fader>();
if (networkTransform == null) networkTransform = GetComponent<NetworkTransform>();
}
}
}