XRoom_Unity/Assets/Photon/FusionAddons/Physics/RunnerSimulatePhysics/RunnerSimulatePhysicsEnums.cs
2025-05-31 10:20:20 +03:30

49 lines
1.7 KiB
C#

using UnityEngine;
namespace Fusion.Addons.Physics
{
/// <summary>
/// Options for whether Unity will auto-simulate or Fusion will call Physics.Simulate().
/// Auto will make Fusion the simulation authority in all cases except Single-Peer Shared Mode.
/// </summary>
public enum PhysicsAuthorities {
/// <summary>
/// Automatically determine if Unity or Physics should be calling Physics.Simulate.
/// Will make Fusion the simulation authority in all cases except Single-Peer Shared Mode.
/// </summary>
Auto,
/// <summary>
/// Physics will always be auto-simulated by Unity Physics.
/// </summary>
Unity,
/// <summary>
/// Physics.Simulate() will be called by a <see cref="RunnerSimulatePhysicsBase"/> derived component on the Runner.
/// </summary>
Fusion,
}
/// <summary>
/// Timing segment options for when Physics.Simulate() occurs.
/// These enum values align with Unity's SimulationMode and SimulationMode2D enums, and have FixedUpdateNetwork added.
/// </summary>
public enum PhysicsTimings {
/// <summary>
/// Calls to Physics.Simulate() are automatically called every Unity FixedUpdate()
/// </summary>
FixedUpdate = SimulationMode2D.FixedUpdate,
/// <summary>
/// Calls to Physics.Simulate() are automatically called every Update()
/// </summary>
Update = SimulationMode2D.Update,
/// <summary>
/// Calls to Physics.Simulate() are handled by user code
/// </summary>
Script = SimulationMode2D.Script,
/// <summary>
/// Calls to Physics.Simulate() are automatically called every Unity FixedUpdateNetwork()
/// </summary>
FixedUpdateNetwork,
}
}