184 lines
6.2 KiB
C#
184 lines
6.2 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ENMenu : MonoBehaviour
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{
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public GameObject itemPr;
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public Transform menu;
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public List<GameObject> items = new List<GameObject>();
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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Invoke("PlayWelcome", delay);
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//for (int i = 0; i < EN.instance.users.Count; i++)
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//{
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//GameObject select= Instantiate(itemPr,menu);
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// select.gameObject.SetActive(true);
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// select.transform.Find("number").GetComponent<Text>().text = "."+i;
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// select.transform.Find("name").GetComponent<RTLTextMeshPro>().text = EN.instance.users[i].name;
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// select.transform.Find("job").GetComponent<RTLTextMeshPro>().text = EN.instance.users[i].job;
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// select.name = i.ToString();
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// items.Add(select);
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//}
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EN.instance.SelectedUser = EN.instance.users[1];
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string user = PlayerPrefs.GetString("user","");
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if (!string.IsNullOrEmpty(user))
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{
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User response = new User(user);
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phone.text= PlayerPrefs.GetString("mobile_number", "");
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code.text= PlayerPrefs.GetString("password","");
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var data = new Dictionary<string, string>
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{
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{ "password",code.text.ToString() },
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{ "mobile_number",phone.text.ToString() }
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};
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StartCoroutine(webservice.instance.LoginRequest(data, OnLoginSuccess));
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//OnLoginSuccess(response);
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//LoginButton.SetActive(false);
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//GuestButton.SetActive(false);
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//ExitButton.SetActive(true);
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//EnterButton.SetActive(true);
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}
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else
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{
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LoginButton.SetActive(true);
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GuestButton.SetActive(true);
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ExitButton.SetActive(false);
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EnterButton.SetActive(false);
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}
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}
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public void exitAccount()
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{
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LoginButton.SetActive(true);
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GuestButton.SetActive(true);
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ExitButton.SetActive(false);
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EnterButton.SetActive(false);
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PlayerPrefs.SetString("user", "");
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PlayerPrefs.SetString("mobile_number", "");
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PlayerPrefs.SetString("password", "");
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}
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public GameObject tablet;
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public void Login()
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{
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LoginMenu.gameObject.SetActive(false);
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loading.gameObject.SetActive(true);
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var data = new Dictionary<string, string>
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{
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{ "password",code.text.ToString() },
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{ "mobile_number",phone.text.ToString() }
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};
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PlayerPrefs.SetString("mobile_number", phone.text.ToString());
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PlayerPrefs.SetString("password", code.text.ToString());
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StartCoroutine(webservice.instance.LoginRequest(data, OnLoginSuccess));
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}
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public Button button;
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public GameObject loading;
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public GameObject LoginMenu;
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public GameObject Rooms;
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void OnLoginSuccess(User response)
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{
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loading.gameObject.SetActive(false);
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if (response != null)
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{
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EN.instance.Me = response;
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Debug.Log("ورود موفقیتآمیز!");
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Debug.Log("توکن: " + response.token);
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LoginMenu.SetActive(false);
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Rooms.SetActive(true);
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LoginButton.SetActive(false);
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GuestButton.SetActive(false);
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ExitButton.SetActive(true);
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EnterButton.SetActive(true);
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}
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else
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{
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switch (webservice.instance.lastErrorType)
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{
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case ErrorType.Authentication:
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LoginMenu.gameObject.SetActive(true);
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EN.instance.showError("خطا در ورود", webservice.instance.lastErrorResponse?.message ?? "نام کاربری یا رمز عبور اشتباه است");
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break;
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case ErrorType.Network:
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EN.instance.showError("خطای اتصال", "لطفاً اتصال اینترنت خود را بررسی کنید و دوباره تلاش کنید");
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break;
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case ErrorType.Server:
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EN.instance.showError("خطای سرور", "در حال حاضر سرور در دسترس نیست. لطفاً کمی بعد تلاش کنید");
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break;
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default:
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EN.instance.showError("خطا", webservice.instance.lastError ?? "خطای ناشناخته رخ داده است");
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break;
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}
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}
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}
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public float delay = 2;
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public void PlayWelcome()
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{
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PlaySound("welcome");
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}
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public void PlaySound(string soundName, float volume = 1f)
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{
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// بارگذاری صدا از پوشه Resources
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AudioClip clip = Resources.Load<AudioClip>("sounds/" + soundName);
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if (clip != null)
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{
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// ایجاد یک GameObject جدید برای پخش صدا
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GameObject audioObject = new GameObject("AudioSource_" + soundName);
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AudioSource audioSource = audioObject.AddComponent<AudioSource>();
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audioSource.volume = volume;
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audioSource.spatialBlend = 0;
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// تنظیم clip و پخش صدا
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audioSource.clip = clip;
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audioSource.Play();
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// حذف GameObject بعد از پایان صدا
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Destroy(audioObject, clip.length);
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}
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else
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{
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Debug.LogError("Sound not found: " + soundName);
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}
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}
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public void Exit()
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{
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Application.Quit();
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}
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public void Select(GameObject i)
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{
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EN.instance.SelectedUser = EN.instance.users[int.Parse(i.name)];
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}
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public void SelectEnviroment(GameObject i)
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{
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Application.LoadLevel(int.Parse(i.name)+1);
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}
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public InputField phone, code;
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// Update is called once per frame
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void Update()
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{
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tablet.gameObject.SetActive(!EN.instance.Error.gameObject.activeSelf);
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button.interactable = phone.text.Length>10&&code.text.Length>3;
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if (Application.isEditor)
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tablet.transform.parent = null;
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}
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public GameObject LoginButton,EnterButton,ExitButton,GuestButton;
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}
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