XRoom_Unity/Assets/Coworking office/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
2025-05-31 10:20:20 +03:30

29 lines
928 B
C#

using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[CustomPropertyDrawer(typeof(UnityEngine.PostProcessing.MinAttribute))]
sealed class MinDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
UnityEngine.PostProcessing.MinAttribute attribute = (UnityEngine.PostProcessing.MinAttribute)base.attribute;
if (property.propertyType == SerializedPropertyType.Integer)
{
int v = EditorGUI.IntField(position, label, property.intValue);
property.intValue = (int)Mathf.Max(v, attribute.min);
}
else if (property.propertyType == SerializedPropertyType.Float)
{
float v = EditorGUI.FloatField(position, label, property.floatValue);
property.floatValue = Mathf.Max(v, attribute.min);
}
else
{
EditorGUI.LabelField(position, label.text, "Use Min with float or int.");
}
}
}
}