XRoom_Unity/Assets/Samples/XR Interaction Toolkit/3.0.8/Spatial Keyboard/Scripts/KeyFunctions/LayoutFunction.cs
2025-05-31 10:20:20 +03:30

19 lines
685 B
C#

#if TEXT_MESH_PRO_PRESENT || (UGUI_2_0_PRESENT && UNITY_6000_0_OR_NEWER)
namespace UnityEngine.XR.Interaction.Toolkit.Samples.SpatialKeyboard.KeyFunctions
{
/// <summary>
/// Key function used to update the keyboard layout.
/// </summary>
[CreateAssetMenu(fileName = "Layout Function", menuName = "XR/Spatial Keyboard/Layout Key Function", order = 1)]
public class LayoutFunction : KeyFunction
{
/// <inheritdoc />
public override void ProcessKey(XRKeyboard keyboardContext, XRKeyboardKey key)
{
if (keyboardContext != null)
keyboardContext.UpdateLayout(key.GetEffectiveCharacter());
}
}
}
#endif