XRoom_Unity/Assets/Photon/FusionXRHost/Scripts/Rig/InputDevice/XRHeadsetInputDevice.cs
2025-05-31 10:20:20 +03:30

29 lines
918 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
/// <summary>
/// Detect and synchronize XR device position with gamobject transform
///
/// Note: compatible with Unity 2020 and more. For Unity 2019, InputDeviceRole should be used instead of InputDeviceCharacteristics
/// </summary>
namespace Fusion.XR.Host.Rig
{
public class XRHeadsetInputDevice : XRInputDevice
{
[Header("Camera options")]
public bool preventAutoXRCameraTracking = true;
private void Awake()
{
if (preventAutoXRCameraTracking && TryGetComponent<Camera>(out var camera))
{
UnityEngine.XR.XRDevice.DisableAutoXRCameraTracking(camera, false);
}
}
protected override InputDeviceCharacteristics DesiredCharacteristics => InputDeviceCharacteristics.HeadMounted | InputDeviceCharacteristics.TrackedDevice;
}
}