XRoom_Unity/Assets/prefab/Frozen white metal 1.mat

147 lines
4.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-5895570464342500934
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9
--- !u!114 &-3736755245287547707
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 0
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Frozen white metal 1
m_Shader: {fileID: -6465566751694194690, guid: b9d29dfa1474148e792ac720cbd45122,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _UV_CHANNEL_SELECT
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: 2000
stringTagMap:
MotionVector: User
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- baseColorTexture:
m_Texture: {fileID: 1744999280371285708, guid: 06deb92f7835c6c4c828a4f23983556e,
type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- emissiveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- metallicRoughnessTexture:
m_Texture: {fileID: 2669244593429743303, guid: 06deb92f7835c6c4c828a4f23983556e,
type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- normalTexture:
m_Texture: {fileID: -2214381432715469515, guid: 06deb92f7835c6c4c828a4f23983556e,
type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- occlusionTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- transmissionTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _BUILTIN_AlphaClip: 0
- _BUILTIN_Blend: 0
- _BUILTIN_CullMode: 2
- _BUILTIN_DstBlend: 0
- _BUILTIN_QueueControl: 1
- _BUILTIN_QueueOffset: 0
- _BUILTIN_SrcBlend: 1
- _BUILTIN_Surface: 0
- _BUILTIN_ZTest: 4
- _BUILTIN_ZWrite: 1
- _BUILTIN_ZWriteControl: 0
- _Blend: 0
- _BlendModePreserveSpecular: 0
- _CastShadows: 1
- _Cull: 0
- _DstBlend: 0
- _QueueControl: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZTest: 4
- _ZWrite: 1
- _ZWriteControl: 0
- alphaCutoff: 0
- baseColorTexture_texCoord: 1
- emissiveExposureWeight: 0
- emissiveTexture_texCoord: 0
- metallicFactor: 1
- metallicRoughnessTexture_texCoord: 1
- normalTexture_scale: 1
- normalTexture_texCoord: 1
- occlusionTexture_strength: 1
- occlusionTexture_texCoord: 0
- roughnessFactor: 1
- transmissionFactor: 0
m_Colors:
- baseColorFactor: {r: 1, g: 1, b: 1, a: 1}
- baseColorTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
- emissiveFactor: {r: 0, g: 0, b: 0, a: 1}
- emissiveTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
- metallicRoughnessTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
- normalTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
- occlusionTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1