# Coding Guidelines Generally we follow the dotnet C# style and code conventions as described [microsoft dotnet documentation](https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/coding-style/coding-conventions) you can use this as a reference. However there are a few different or Unity specific conventions we use in our modules that you will find described below. ### Private class fields Similar to the dotnet C# conventions we use [Camel case](https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/coding-style/coding-conventions#camel-case) for private fields however we do not use the `_` prefix and as such we encourage you to do the same to keep the code consistent, see below for an example. ```cs public class Avatar { private string avatarName; } ``` ### Constant class fields For constant class fields our convention is to use SCREAMING_SNAKE_CASE. ```cs public class Avatar { public const string AVATAR_NAME; } ```