mergeInto(LibraryManager.library, { ShowReadyPlayerMeFrame: function () { showRpm(); }, HideReadyPlayerMeFrame: function () { hideRpm(); }, SetupRpm: function (url, targetGameObjectName){ setupRpmFrame(UTF8ToString(url), UTF8ToString(targetGameObjectName)); }, ReloadUrl: function (url){ reloadUrl(UTF8ToString(url)); } });