using UnityEngine; namespace Aerosol { [CreateAssetMenu(fileName = "AerosolConfig", menuName = "ScriptableObjects/AerosolConfig")] class Config : ScriptableObject { public Material Skybox; public Shader ComputeTransmittance; public Shader ComputeDirectIrradiance; public Shader ComputeSingleScattering; public Shader ComputeScatteringDensity; public Shader ComputeIndirectIrradiance; public Shader ComputeMultipleScattering; public ModelParams Params = Const.DefaultParam(); } }