%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-42237529924082458 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Black1 m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent disabledShaderPasses: - DepthOnly - SHADOWCASTER - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _AlphaTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BASE_COLOR_MAP: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BaseMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ClearCoatMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EMISSION_COLOR_MAP: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _METALNESS_MAP: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NORMAL_MAP: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SPECULAR_COLOR_MAP: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SPECULAR_IOR_MAP: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SPECULAR_ROUGHNESS_MAP: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - PixelSnap: 0 - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 0 - _CameraFarFadeDistance: 2 - _CameraNearFadeDistance: 1 - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 1 - _ColorMode: 2 - _Cull: 2 - _Cutoff: 1 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DistortionBlend: 0.5 - _DistortionEnabled: 0 - _DistortionStrength: 1 - _DistortionStrengthScaled: 0.1 - _DstBlend: 10 - _DstBlendAlpha: 10 - _EnableExternalAlpha: 0 - _EnvironmentReflections: 1 - _FlipbookBlending: 0 - _FlipbookMode: 0 - _GlossMapScale: 1 - _Glossiness: 0.358 - _GlossinessSource: 0 - _GlossyReflections: 1 - _METALNESS: 0 - _Metallic: 0 - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - _SPECULAR_IOR: 1.5 - _SPECULAR_ROUGHNESS: 0 - _SampleGI: 0 - _Shininess: 0 - _Smoothness: 0.5 - _SmoothnessSource: 1 - _SmoothnessTextureChannel: 1 - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - _SpecSource: 0 - _SpecularHighlights: 1 - _SrcBlend: 5 - _SrcBlendAlpha: 1 - _Surface: 1 - _UVSec: 0 - _WorkflowMode: 0 - _ZWrite: 0 m_Colors: - _BASE_COLOR: {r: 0, g: 0, b: 0, a: 0} - _BaseColor: {r: 0, g: 0, b: 0, a: 0.50980395} - _BaseColorAddSubDiff: {r: -1, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 0, g: 0, b: 0, a: 0.50980395} - _EMISSION_COLOR: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Flip: {r: 1, g: 1, b: 1, a: 1} - _RendererColor: {r: 1, g: 1, b: 1, a: 1} - _SPECULAR_COLOR: {r: 1, g: 1, b: 1, a: 0} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: [] m_AllowLocking: 1