using Fusion.XR.Host.Locomotion; using UnityEngine; namespace Fusion.XR.Host.Rig { /** * * Head class for the hardware rig * * The gameobject should susually contain a Camera and a Fader * **/ public class HardwareHeadset : MonoBehaviour { public Fader fader; public NetworkTransform networkTransform; private void Awake() { if(fader == null) fader = GetComponentInChildren(); if (networkTransform == null) networkTransform = GetComponent(); } } }