using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BNG { public class FollowTransform : MonoBehaviour { public Transform FollowTarget; public bool MatchRotation = true; public Vector3 offset; public float YOffset = 0; void Update() { if(FollowTarget) { transform.position = FollowTarget.position+offset; if(YOffset != 0) { transform.position += new Vector3(0, YOffset, 0); } if(MatchRotation) { transform.rotation = FollowTarget.rotation; } } } } }