using Fusion; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fusion.XR.Host.Rig { /** * * Network VR user headset * Position synchronization is handled in the NetworkRig * **/ [RequireComponent(typeof(NetworkTransform))] public class NetworkHeadset : NetworkBehaviour { [HideInInspector] public NetworkTransform networkTransform; private void Awake() { if (networkTransform == null) networkTransform = GetComponent(); } } }