using System.Collections.Generic; using UnityEngine; using UnityEngine.XR; /// /// Detect and synchronize XR device position with gamobject transform /// /// Note: compatible with Unity 2020 and more. For Unity 2019, InputDeviceRole should be used instead of InputDeviceCharacteristics /// namespace Fusion.XR.Host.Rig { public class XRHeadsetInputDevice : XRInputDevice { [Header("Camera options")] public bool preventAutoXRCameraTracking = true; private void Awake() { if (preventAutoXRCameraTracking && TryGetComponent(out var camera)) { UnityEngine.XR.XRDevice.DisableAutoXRCameraTracking(camera, false); } } protected override InputDeviceCharacteristics DesiredCharacteristics => InputDeviceCharacteristics.HeadMounted | InputDeviceCharacteristics.TrackedDevice; } }