using UnityEngine; using Fusion; using Fusion.Addons.ConnectionManagerAddon; public class remover : NetworkBehaviour { public void OnCollisionEnter(Collision collision) { if (!gameObject.GetComponentInParent().BeingHeld && collision.gameObject.tag.Equals("remover")) { Remove(); } } public void Remove(){ ConnectionManager.instance. PlaySound("remove",.4f); print(ConnectionManager.instance.name); print(Object); if (Object) ConnectionManager.instance.runner.Despawn( Object); } }