fixing some errors, add room and add screenshot button to

This commit is contained in:
mher 2025-06-07 10:09:09 +03:30
parent 4ffd529092
commit 9fd622fc29
422 changed files with 28153 additions and 272 deletions

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@ -139,7 +139,7 @@ SprintSpeed=sit?0:InitialSpeed*2;
JumpForce=sit?0:InitialSpeed*3;
StrafeSpeed=sit?0:1;
GetComponent<BNG.BNGPlayerController>().CharacterControllerYOffset=sit?-0.6f:0f;
GetComponent<BNG.BNGPlayerController>().CharacterControllerYOffset=sit?-0.6f:0.6f;
if(UpdateMovement) {
MoveCharacter();
}

View File

@ -117,7 +117,7 @@ Material:
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- _Glossiness: 1
- _GlossyReflections: 1
- _Metallic: 0
- _Metallic: 1
- _Mode: 3
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@ -133,8 +133,8 @@ Material:
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@ -117,7 +117,7 @@ Material:
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- _Metallic: 1
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@ -133,8 +133,8 @@ Material:
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@ -116,10 +116,10 @@ MonoBehaviour:
m_Value: {x: 1, y: 1, z: 1, w: 0}
shadowsStart:
m_OverrideState: 1
m_Value: 0
m_Value: 0.1
shadowsEnd:
m_OverrideState: 1
m_Value: 0.3
m_Value: 1
highlightsStart:
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View File

@ -3,6 +3,7 @@ using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using UnityEngine.Networking;
using Siccity.GLTFUtility;
using BNG;
using Fusion.XR.Host.Rig;
using Fusion;

BIN
Assets/New Scene.unity (Stored with Git LFS) Normal file

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@ -46,7 +46,7 @@ namespace Fusion.Addons.ConnectionManagerAddon
{
FusionRig.instance.transform.position = usersPlace[0].transform.position;
}
if (runner.IsConnectedToServer&&presentation&&!PlayerTeleport.instance.chair&&runner.LocalPlayer.PlayerId>0)
if (runner.IsConnectedToServer&&presentation&&!PlayerTeleport.instance.chair&&runner.LocalPlayer.PlayerId>1)
{
chairs[runner.LocalPlayer.PlayerId].GetComponent<Chair>().SetSit();

View File

@ -118,6 +118,15 @@ public class playerManager : NetworkBehaviour
public int Id;
public PlayerRef player;
public override void Spawned()
{
if (Object.HasStateAuthority)
{
Invoke("SpawnPlayer", 2f);
}
}
public void SpawnPlayer(){
this.gameObject.transform.position = ConnectionManager.instance.pos.position;
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