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26 lines
539 B
C#
26 lines
539 B
C#
using System;
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using GameKit.Dependencies.Utilities;
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namespace FishNet.Component.Transforming
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{
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/// <summary>
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/// Axes to snap of properties.
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/// </summary>
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[Flags]
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public enum SnappedAxes : uint
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{
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Unset = 0,
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X = (1 << 0),
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Y = (1 << 1),
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Z = (1 << 2),
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Everything = Enums.SHIFT_EVERYTHING_UINT,
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}
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public static class SnappedAxesExtensions
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{
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public static bool FastContains(this SnappedAxes whole, SnappedAxes part) => (whole & part) == part;
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}
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}
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