Unity-WebSocket/Assets/FishNet/Runtime/Utility/Performance/Transforms.cs
2025-06-28 11:28:54 +03:30

28 lines
770 B
C#

using FishNet.Object;
using System.Collections.Generic;
using UnityEngine;
namespace FishNet.Utility.Performance
{
public static class GetNonAlloc
{
/// <summary>
/// Gets all NetworkBehaviours on a transform.
/// </summary>
public static void GetNetworkBehavioursNonAlloc(this Transform t, ref List<NetworkBehaviour> results)
{
t.GetComponents(results);
}
/// <summary>
/// Gets all transforms on transform and it's children.
/// </summary>
public static void GetTransformsInChildrenNonAlloc(this Transform t, ref List<Transform> results, bool includeInactive = false)
{
t.GetComponentsInChildren(includeInactive, results);
}
}
}