mirror of
https://github.com/Dadechin/Unity-WebSocket.git
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190 lines
4.4 KiB
C#
190 lines
4.4 KiB
C#
#if UNITYMATHEMATICS
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using System.Runtime.CompilerServices;
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using Unity.Mathematics;
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namespace FishNet.Serializing {
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public partial class Writer {
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public void Writeint2(int2 value) {
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WriteInt32(value.x);
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WriteInt32(value.y);
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}
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public void Writeint3(int3 value) {
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WriteInt32(value.x);
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WriteInt32(value.y);
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WriteInt32(value.z);
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}
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public void Writeint4(int4 value) {
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WriteInt32(value.x);
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WriteInt32(value.y);
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WriteInt32(value.z);
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WriteInt32(value.w);
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}
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public void Writeint2x2(int2x2 value) {
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Writeint2(value.c0);
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Writeint2(value.c1);
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}
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public void Writeint2x3(int2x3 value) {
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Writeint2(value.c0);
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Writeint2(value.c1);
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Writeint2(value.c2);
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}
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public void Writeint2x4(int2x4 value) {
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Writeint2(value.c0);
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Writeint2(value.c1);
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Writeint2(value.c2);
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Writeint2(value.c3);
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}
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public void Writeint3x2(int3x2 value) {
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Writeint3(value.c0);
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Writeint3(value.c1);
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}
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public void Writeint3x3(int3x3 value) {
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Writeint3(value.c0);
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Writeint3(value.c1);
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Writeint3(value.c2);
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}
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public void Writeint3x4(int3x4 value) {
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Writeint3(value.c0);
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Writeint3(value.c1);
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Writeint3(value.c2);
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Writeint3(value.c3);
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}
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public void Writeint4x2(int4x2 value) {
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Writeint4(value.c0);
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Writeint4(value.c1);
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}
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public void Writeint4x3(int4x3 value) {
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Writeint4(value.c0);
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Writeint4(value.c1);
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Writeint4(value.c2);
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}
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public void Writeint4x4(int4x4 value) {
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Writeint4(value.c0);
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Writeint4(value.c1);
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Writeint4(value.c2);
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Writeint4(value.c3);
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}
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}
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public partial class Reader {
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public int2 Readint2() {
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return new int2 {
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x = ReadInt32(),
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y = ReadInt32()
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};
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}
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public int3 Readint3() {
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return new int3() {
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x = ReadInt32(),
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y = ReadInt32(),
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z = ReadInt32()
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};
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}
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public int4 Readint4() {
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return new int4() {
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x = ReadInt32(),
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y = ReadInt32(),
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z = ReadInt32(),
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w = ReadInt32()
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};
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}
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public int2x2 Readint2x2() {
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return new int2x2() {
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c0 = Readint2(),
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c1 = Readint2() };
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}
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public int2x3 Readint2x3() {
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return new int2x3() {
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c0 = Readint2(),
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c1 = Readint2(),
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c2 = Readint2()
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};
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}
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public int2x4 Readint2x4() {
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return new int2x4() {
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c0 = Readint2(),
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c1 = Readint2(),
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c2 = Readint2(),
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c3 = Readint2()
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};
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}
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public int3x2 Readint3x2() {
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return new int3x2() {
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c0 = Readint3(),
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c1 = Readint3()
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};
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}
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public int3x3 Readint3x3() {
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return new int3x3() {
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c0 = Readint3(),
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c1 = Readint3(),
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c2 = Readint3()
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};
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}
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public int3x4 Readint3x4() {
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return new int3x4() {
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c0 = Readint3(),
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c1 = Readint3(),
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c2 = Readint3(),
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c3 = Readint3()
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};
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}
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public int4x2 Readint4x2() {
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return new int4x2() {
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c0 = Readint4(),
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c1 = Readint4()
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};
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}
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public int4x3 Readint4x3() {
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return new int4x3() {
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c0 = Readint4(),
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c1 = Readint4(),
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c2 = Readint4()
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};
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}
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public int4x4 Readint4x4() {
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return new int4x4() {
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c0 = Readint4(),
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c1 = Readint4(),
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c2 = Readint4(),
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c3 = Readint4()
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};
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}
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}
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}
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#endif |