mirror of
https://github.com/Dadechin/Unity-WebSocket.git
synced 2025-07-03 20:04:33 +00:00
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using FishNet.Documenting;
|
|
using FishNet.Utility;
|
|
using System;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
[assembly: InternalsVisibleTo(UtilityConstants.GENERATED_ASSEMBLY_NAME)]
|
|
|
|
namespace FishNet.Serializing
|
|
{
|
|
/// <summary>
|
|
/// Used to write generic types.
|
|
/// </summary>
|
|
[APIExclude]
|
|
public static class GenericWriter<T>
|
|
{
|
|
public static Action<Writer, T> Write { get; private set; }
|
|
/// <summary>
|
|
/// True if this type has a custom writer.
|
|
/// </summary>
|
|
internal static bool HasCustomSerializer;
|
|
|
|
public static void SetWrite(Action<Writer, T> value)
|
|
{
|
|
/* If a custom serializer has already been set then exit method
|
|
* to not overwrite serializer. */
|
|
if (HasCustomSerializer)
|
|
return;
|
|
|
|
bool isGenerated = value.Method.Name.StartsWith(UtilityConstants.GeneratedWriterPrefix);
|
|
|
|
//If not generated then unset any generated delta serializer.
|
|
if (!isGenerated && GenericDeltaWriter<T>.HasCustomSerializer)
|
|
GenericDeltaWriter<T>.Write = null;
|
|
|
|
//Set has custom serializer if value being used is not a generated method.
|
|
HasCustomSerializer = !isGenerated;
|
|
Write = value;
|
|
}
|
|
}
|
|
} |