Unity-WebSocket/Assets/FishNet/Runtime/Plugins/GameKit/Dependencies/Utilities/Materials.cs
2025-06-28 11:28:54 +03:30

36 lines
1.0 KiB
C#

using UnityEngine;
namespace GameKit.Dependencies.Utilities
{
public static class Materials
{
/// <summary>
/// Returns the color or tint color property for a material.
/// </summary>
/// <param name="material"></param>
/// <returns></returns>
public static Color GetColor(this Material material)
{
if (material.HasProperty("_Color"))
return material.color;
else if (material.HasProperty("_TintColor"))
return material.GetColor("_TintColor");
return Color.white;
}
/// <summary>
/// Sets the color or tint color property for a material.
/// </summary>
/// <param name="material"></param>
public static void SetColor(this Material material, Color color)
{
if (material.HasProperty("_Color"))
material.color = color;
else if (material.HasProperty("_TintColor"))
material.SetColor("_TintColor", color);
}
}
}