Unity-WebSocket/Assets/FishNet/Runtime/Object/Helping/RpcLink.cs
2025-06-28 11:28:54 +03:30

40 lines
1.0 KiB
C#

using FishNet.Object.Helping;
using FishNet.Transporting;
namespace FishNet.Object
{
#region Types.
/// <summary>
/// Lookup data for a RPC Link.
/// </summary>
internal readonly struct RpcLink
{
/// <summary>
/// ObjectId for link.
/// </summary>
public readonly int ObjectId;
/// <summary>
/// NetworkBehaviour component index on ObjectId.
/// </summary>
public readonly byte ComponentIndex;
/// <summary>
/// RpcHash for link.
/// </summary>
public readonly uint RpcHash;
/// <summary>
/// PacketId used for the Rpc type when not using links.
/// </summary>
public readonly PacketId RpcPacketId;
public RpcLink(int objectId, byte componentIndex, uint rpcHash, PacketId packetId)
{
ObjectId = objectId;
ComponentIndex = componentIndex;
RpcHash = rpcHash;
RpcPacketId = packetId;
}
}
#endregion
}