Unity-WebSocket/Assets/FishNet/Runtime/Generated/Component/NetworkTransform/SynchronizedProperty.cs
2025-06-28 11:28:54 +03:30

12 lines
222 B
C#

namespace FishNet.Component.Transforming
{
[System.Flags]
public enum SynchronizedProperty : byte
{
None = 0,
Parent = 1,
Position = 2,
Rotation = 4,
Scale = 8
}
}