Unity-WebSocket/Assets/FishNet/Demos/HashGrid/Scripts/GridSpawner.cs
2025-06-28 11:28:54 +03:30

43 lines
1.1 KiB
C#

using FishNet.Object;
using UnityEngine;
namespace FishNet.Demo.HashGrid
{
public class GridSpawner : NetworkBehaviour
{
[SerializeField]
private NetworkObject _staticPrefab;
[SerializeField]
private NetworkObject _movingPrefab;
[SerializeField]
private int _movingCount = 100;
[SerializeField]
private byte _spacing = 2;
private float _range => MoveRandomly.Range;
public override void OnStartServer()
{
for (int x = (int)(_range * -1); x < _range; x+= _spacing)
{
for (int y = (int)(_range * -1); y < _range; y++)
{
NetworkObject n = Instantiate(_staticPrefab, new(x, y, transform.position.z), Quaternion.identity);
base.Spawn(n);
}
}
for (int i = 0; i < _movingCount; i++)
{
NetworkObject n = Instantiate(_movingPrefab, transform.position, transform.rotation);
base.Spawn(n);
}
}
}
}