Unity-WebSocket/Assets/FishNet/Demos/HashGrid/ReadMe.txt
2025-06-28 11:28:54 +03:30

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This demo displays how to setup and use the Hash
Setup:
* Open scene as server, clientHost, or client only.
* Press Play.
Notes:
* Demo only works on clientHost. Real usage works with separate client and server, and clientHost.
* Scene view can be used to see objects appear and disappear as the player object moves between grid spots.
* See NetworkManager > HashGrid component to update hash grid settings.
* Notice that the ObserverManager has GridCondition as a default condition.