Unity-WebSocket/Assets/FishNet/Runtime/Utility/SnappedAxes.cs
2025-06-28 11:28:54 +03:30

26 lines
539 B
C#

using System;
using GameKit.Dependencies.Utilities;
namespace FishNet.Component.Transforming
{
/// <summary>
/// Axes to snap of properties.
/// </summary>
[Flags]
public enum SnappedAxes : uint
{
Unset = 0,
X = (1 << 0),
Y = (1 << 1),
Z = (1 << 2),
Everything = Enums.SHIFT_EVERYTHING_UINT,
}
public static class SnappedAxesExtensions
{
public static bool FastContains(this SnappedAxes whole, SnappedAxes part) => (whole & part) == part;
}
}