Unity-WebSocket/Assets/FishNet/Runtime/Utility/Extension/Transforms.cs
2025-06-28 11:28:54 +03:30

199 lines
7.8 KiB
C#

using System;
using FishNet.Documenting;
using FishNet.Object;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace FishNet.Utility.Extension
{
[APIExclude]
public static class TransformFN
{
/// <summary>
/// Sets values of TransformProperties to a transforms world properties.
/// </summary>
public static TransformProperties GetWorldProperties(this Transform t)
{
TransformProperties tp = new(t.position, t.rotation, t.localScale);
return tp;
}
/// <summary>
/// Sets values of TransformProperties to a transforms world properties.
/// </summary>
public static TransformProperties GetWorldProperties(this Transform t, TransformProperties offset)
{
TransformProperties tp = new(t.position, t.rotation, t.localScale);
tp.Add(offset);
return tp;
}
/// <summary>
/// Sets values of TransformProperties to a transforms world properties.
/// </summary>
public static TransformPropertiesCls GetWorldPropertiesCls(this Transform t)
{
TransformPropertiesCls tp = new(t.position, t.rotation, t.localScale);
return tp;
}
/// <summary>
/// Sets values of TransformProperties to a transforms world properties.
/// </summary>
public static TransformProperties GetLocalProperties(this Transform t)
{
TransformProperties tp = new(t.localPosition, t.localRotation, t.localScale);
return tp;
}
/// <summary>
/// Sets values of TransformProperties to a transforms world properties.
/// </summary>
public static TransformPropertiesCls GetLocalPropertiesCls(this Transform t)
{
TransformPropertiesCls tp = new(t.localPosition, t.localRotation, t.localScale);
return tp;
}
/// <summary>
/// Sets values of TransformPropertiesCls to a transforms world properties.
/// </summary>
[Obsolete("Use TransformPropertiesExtensions.SetWorldProperties.")]
public static void SetWorldProperties(this TransformPropertiesCls tp, Transform t) => TransformPropertiesExtensions.SetWorldProperties(tp, t);
/// <summary>
/// Gets the offset values by subtracting this from target.
/// </summary>
/// <param name="pos">Position offset result.</param>
/// <param name="rot">Rotation offset result.</param>
public static void SetTransformOffsets(this Transform t, Transform target, ref Vector3 pos, ref Quaternion rot)
{
if (target == null)
return;
pos = (target.position - t.position);
rot = (target.rotation * Quaternion.Inverse(t.rotation));
}
/// <summary>
/// Gets the offset values by subtracting this from target.
/// </summary>
/// <param name="zeroScale">True to set scale to Vector3.zero.</param>
public static TransformProperties GetTransformOffsets(this Transform t, Transform target)
{
if (target == null)
return default;
return new(
(target.position - t.position),
(target.rotation * Quaternion.Inverse(t.rotation)),
(target.localScale - t.localScale)
);
}
/// <summary>
/// Sets a transform to local properties.
/// </summary>
public static void SetLocalProperties(this Transform t, TransformPropertiesCls tp)
{
t.localPosition = tp.Position;
t.localRotation = tp.Rotation;
t.localScale = tp.LocalScale;
}
/// <summary>
/// Sets a transform to local properties.
/// </summary>
public static void SetLocalProperties(this Transform t, TransformProperties tp)
{
t.localPosition = tp.Position;
t.localRotation = tp.Rotation;
t.localScale = tp.Scale;
}
/// <summary>
/// Sets a transform to world properties.
/// </summary>
public static void SetWorldProperties(this Transform t, TransformPropertiesCls tp)
{
t.position = tp.Position;
t.rotation = tp.Rotation;
t.localScale = tp.LocalScale;
}
/// <summary>
/// Sets a transform to world properties.
/// </summary>
public static void SetWorldProperties(this Transform t, TransformProperties tp)
{
t.position = tp.Position;
t.rotation = tp.Rotation;
t.localScale = tp.Scale;
}
/// <summary>
/// Sets local position and rotation for a transform.
/// </summary>
public static void SetLocalPositionAndRotation(this Transform t, Vector3 pos, Quaternion rot)
{
t.localPosition = pos;
t.localRotation = rot;
}
/// <summary>
/// Sets local position, rotation, and scale for a transform.
/// </summary>
public static void SetLocalPositionRotationAndScale(this Transform t, Vector3 pos, Quaternion rot, Vector3 scale)
{
t.localPosition = pos;
t.localRotation = rot;
t.localScale = scale;
}
/// <summary>
/// Sets local position, rotation, and scale using nullables for a transform. If a value is null then that property is skipped.
/// </summary>
public static void SetLocalPositionRotationAndScale(this Transform t, Vector3? nullablePos, Quaternion? nullableRot, Vector3? nullableScale)
{
if (nullablePos.HasValue)
t.localPosition = nullablePos.Value;
if (nullableRot.HasValue)
t.localRotation = nullableRot.Value;
if (nullableScale.HasValue)
t.localScale = nullableScale.Value;
}
/// <summary>
/// Sets world position, rotation, and scale using nullables for a transform. If a value is null then that property is skipped.
/// </summary>
public static void SetWorldPositionRotationAndScale(this Transform t, Vector3? nullablePos, Quaternion? nullableRot, Vector3? nullableScale)
{
if (nullablePos.HasValue)
t.position = nullablePos.Value;
if (nullableRot.HasValue)
t.rotation = nullableRot.Value;
if (nullableScale.HasValue)
t.localScale = nullableScale.Value;
}
/// <summary>
/// Oututs properties to use for a transform. When a nullable property has value that value is used, otherwise the transforms current property is used.
/// </summary>
public static void OutLocalPropertyValues(this Transform t, Vector3? nullablePos, Quaternion? nullableRot, Vector3? nullableScale, out Vector3 pos, out Quaternion rot, out Vector3 scale)
{
pos = (nullablePos == null) ? t.localPosition : nullablePos.Value;
rot = (nullableRot == null) ? t.localRotation : nullableRot.Value;
scale = (nullableScale == null) ? t.localScale : nullableScale.Value;
}
/// <summary>
/// Oututs properties to use for a transform. When a nullable property has value that value is used, otherwise the transforms current property is used.
/// </summary>
public static void OutWorldPropertyValues(this Transform t, Vector3? nullablePos, Quaternion? nullableRot, Vector3? nullableScale, out Vector3 pos, out Quaternion rot, out Vector3 scale)
{
pos = (nullablePos == null) ? t.position : nullablePos.Value;
rot = (nullableRot == null) ? t.rotation : nullableRot.Value;
scale = (nullableScale == null) ? t.localScale : nullableScale.Value;
}
}
}