mirror of
https://github.com/Dadechin/Unity-WebSocket.git
synced 2025-07-04 04:14:34 +00:00
192 lines
4.6 KiB
C#
192 lines
4.6 KiB
C#
#if UNITYMATHEMATICS
|
|
|
|
using System.Runtime.CompilerServices;
|
|
|
|
using Unity.Mathematics;
|
|
|
|
namespace FishNet.Serializing {
|
|
|
|
public partial class Writer {
|
|
|
|
|
|
public void Writefloat2(float2 value) {
|
|
WriteSingle(value.x);
|
|
WriteSingle(value.y);
|
|
}
|
|
|
|
|
|
public void Writefloat3(float3 value) {
|
|
WriteSingle(value.x);
|
|
WriteSingle(value.y);
|
|
WriteSingle(value.z);
|
|
}
|
|
|
|
|
|
public void Writefloat4(float4 value) {
|
|
WriteSingle(value.x);
|
|
WriteSingle(value.y);
|
|
WriteSingle(value.z);
|
|
WriteSingle(value.w);
|
|
}
|
|
|
|
public void Writefloat2x2(float2x2 value) {
|
|
Writefloat2(value.c0);
|
|
Writefloat2(value.c1);
|
|
}
|
|
|
|
public void Writefloat2x3(float2x3 value) {
|
|
Writefloat2(value.c0);
|
|
Writefloat2(value.c1);
|
|
Writefloat2(value.c2);
|
|
}
|
|
|
|
public void Writefloat2x4(float2x4 value) {
|
|
Writefloat2(value.c0);
|
|
Writefloat2(value.c1);
|
|
Writefloat2(value.c2);
|
|
Writefloat2(value.c3);
|
|
}
|
|
|
|
public void Writefloat3x2(float3x2 value) {
|
|
Writefloat3(value.c0);
|
|
Writefloat3(value.c1);
|
|
}
|
|
|
|
public void Writefloat3x3(float3x3 value) {
|
|
Writefloat3(value.c0);
|
|
Writefloat3(value.c1);
|
|
Writefloat3(value.c2);
|
|
}
|
|
|
|
public void Writefloat3x4(float3x4 value) {
|
|
Writefloat3(value.c0);
|
|
Writefloat3(value.c1);
|
|
Writefloat3(value.c2);
|
|
Writefloat3(value.c3);
|
|
}
|
|
|
|
public void Writefloat4x2(float4x2 value) {
|
|
Writefloat4(value.c0);
|
|
Writefloat4(value.c1);
|
|
}
|
|
|
|
public void Writefloat4x3(float4x3 value) {
|
|
Writefloat4(value.c0);
|
|
Writefloat4(value.c1);
|
|
Writefloat4(value.c2);
|
|
}
|
|
|
|
public void Writefloat4x4(float4x4 value) {
|
|
Writefloat4(value.c0);
|
|
Writefloat4(value.c1);
|
|
Writefloat4(value.c2);
|
|
Writefloat4(value.c3);
|
|
}
|
|
|
|
}
|
|
|
|
public partial class Reader {
|
|
|
|
|
|
public float2 Readfloat2() {
|
|
return new float2 {
|
|
x = ReadSingle(),
|
|
y = ReadSingle()
|
|
};
|
|
}
|
|
|
|
|
|
public float3 Readfloat3() {
|
|
return new float3() {
|
|
x = ReadSingle(),
|
|
y = ReadSingle(),
|
|
z = ReadSingle()
|
|
};
|
|
}
|
|
|
|
|
|
public float4 Readfloat4() {
|
|
return new float4() {
|
|
x = ReadSingle(),
|
|
y = ReadSingle(),
|
|
z = ReadSingle(),
|
|
w = ReadSingle()
|
|
};
|
|
}
|
|
|
|
public float2x2 Readfloat2x2() {
|
|
return new float2x2() {
|
|
c0 = Readfloat2(),
|
|
c1 = Readfloat2() };
|
|
}
|
|
|
|
public float2x3 Readfloat2x3() {
|
|
return new float2x3() {
|
|
c0 = Readfloat2(),
|
|
c1 = Readfloat2(),
|
|
c2 = Readfloat2()
|
|
};
|
|
}
|
|
|
|
public float2x4 Readfloat2x4() {
|
|
return new float2x4() {
|
|
c0 = Readfloat2(),
|
|
c1 = Readfloat2(),
|
|
c2 = Readfloat2(),
|
|
c3 = Readfloat2()
|
|
};
|
|
}
|
|
|
|
public float3x2 Readfloat3x2() {
|
|
return new float3x2() {
|
|
c0 = Readfloat3(),
|
|
c1 = Readfloat3()
|
|
};
|
|
}
|
|
|
|
public float3x3 Readfloat3x3() {
|
|
return new float3x3() {
|
|
c0 = Readfloat3(),
|
|
c1 = Readfloat3(),
|
|
c2 = Readfloat3()
|
|
};
|
|
}
|
|
|
|
public float3x4 Readfloat3x4() {
|
|
return new float3x4() {
|
|
c0 = Readfloat3(),
|
|
c1 = Readfloat3(),
|
|
c2 = Readfloat3(),
|
|
c3 = Readfloat3()
|
|
};
|
|
}
|
|
|
|
public float4x2 Readfloat4x2() {
|
|
return new float4x2() {
|
|
c0 = Readfloat4(),
|
|
c1 = Readfloat4()
|
|
};
|
|
}
|
|
|
|
public float4x3 Readfloat4x3() {
|
|
return new float4x3() {
|
|
c0 = Readfloat4(),
|
|
c1 = Readfloat4(),
|
|
c2 = Readfloat4()
|
|
};
|
|
}
|
|
|
|
public float4x4 Readfloat4x4() {
|
|
return new float4x4() {
|
|
c0 = Readfloat4(),
|
|
c1 = Readfloat4(),
|
|
c2 = Readfloat4(),
|
|
c3 = Readfloat4()
|
|
};
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
#endif |