Unity-WebSocket/Assets/FishNet/Runtime/Serializing/GenericReader.cs
2025-06-28 11:28:54 +03:30

43 lines
1.4 KiB
C#

using FishNet.Documenting;
using FishNet.Utility;
using System;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo(UtilityConstants.GENERATED_ASSEMBLY_NAME)]
//Required for internal tests.
[assembly: InternalsVisibleTo(UtilityConstants.TEST_ASSEMBLY_NAME)]
namespace FishNet.Serializing
{
/// <summary>
/// Used to read generic types.
/// </summary>
[APIExclude]
public static class GenericReader<T>
{
public static Func<Reader, T> Read { get; set; }
/// <summary>
/// True if this type has a custom writer.
/// </summary>
internal static bool HasCustomSerializer;
public static void SetRead(Func<Reader, T> value)
{
/* If a custom serializer has already been set then exit method
* to not overwrite serializer. */
if (HasCustomSerializer)
return;
bool isGenerated = value.Method.Name.StartsWith(UtilityConstants.GeneratedReaderPrefix);
//If not generated then unset any generated delta serializer.
if (!isGenerated && GenericDeltaReader<T>.HasCustomSerializer)
GenericDeltaReader<T>.Read = null;
//Set has custom serializer if value being used is not a generated method.
HasCustomSerializer = !isGenerated;
Read = value;
}
}
}