Unity-WebSocket/Assets/FishNet/Runtime/Plugins/GameKit/Dependencies/Utilities/Hashing.cs
2025-06-28 11:28:54 +03:30

85 lines
2.6 KiB
C#

namespace GameKit.Dependencies.Utilities
{
public static class Hashing
{
private const uint FNV_offset_basis32 = 2166136261;
private const uint FNV_prime32 = 16777619;
private const ulong FNV_offset_basis64 = 14695981039346656037;
private const ulong FNV_prime64 = 1099511628211;
/// <summary>
/// non cryptographic stable hash code,
/// it will always return the same hash for the same
/// string.
///
/// This is simply an implementation of FNV-1 32 bit xor folded to 16 bit
/// https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
/// </summary>
/// <returns>The stable hash32.</returns>
/// <param name="txt">Text.</param>
public static ushort GetStableHashU16(this string txt)
{
uint hash32 = txt.GetStableHashU32();
return (ushort)((hash32 >> 16) ^ hash32);
}
/// <summary>
/// non cryptographic stable hash code,
/// it will always return the same hash for the same
/// string.
///
/// This is simply an implementation of FNV-1 32 bit
/// https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
/// </summary>
/// <returns>The stable hash32.</returns>
/// <param name="txt">Text.</param>
public static uint GetStableHashU32(this string txt)
{
unchecked
{
uint hash = FNV_offset_basis32;
for (int i = 0; i < txt.Length; i++)
{
uint ch = txt[i];
hash = hash * FNV_prime32;
hash = hash ^ ch;
}
return hash;
}
}
/// <summary>
/// non cryptographic stable hash code,
/// it will always return the same hash for the same
/// string.
///
/// This is simply an implementation of FNV-1 64 bit
/// https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
/// </summary>
/// <returns>The stable hash32.</returns>
/// <param name="txt">Text.</param>
public static ulong GetStableHashU64(this string txt)
{
unchecked
{
ulong hash = FNV_offset_basis64;
for (int i = 0; i < txt.Length; i++)
{
ulong ch = txt[i];
hash = hash * FNV_prime64;
hash = hash ^ ch;
}
return hash;
}
}
}
}