Unity-WebSocket/Assets/FishNet/Runtime/Object/Synchronizing/WritePermissions.cs
2025-06-28 11:28:54 +03:30

17 lines
524 B
C#

namespace FishNet.Object.Synchronizing
{
/// <summary>
/// Which clients or server may write updates.
/// </summary>
public enum WritePermission : byte
{
/// <summary>
/// Only the server can change the value of the SyncType.
/// </summary>
ServerOnly = 0,
/// <summary>
/// Server and clients can change the value of the SyncType. When changed by client the value is not sent to the server.
/// </summary>
ClientUnsynchronized = 1,
}
}