Unity-WebSocket/Assets/FishNet/Runtime/Object/Synchronizing/MissingObjectPacketLength.cs
2025-06-28 11:28:54 +03:30

11 lines
148 B
C#

namespace FishNet.Object
{
internal enum MissingObjectPacketLength : int
{
Reliable = -1,
PurgeRemaiming = -2,
}
}