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81 lines
2.2 KiB
C#
81 lines
2.2 KiB
C#
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namespace FishNet.Object
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{
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/// <summary>
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/// Action to take when despawning a NetworkObject.
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/// </summary>
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public enum DespawnType : byte
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{
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Destroy = 0,
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Pool = 1,
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}
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/// <summary>
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/// Current state of the NetworkObject.
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/// </summary>
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internal enum NetworkObjectState : byte
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{
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/// <summary>
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/// State has not been set. This occurs when the object has never been spawned or despawned.
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/// </summary>
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Unset = 0,
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/// <summary>
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/// Object is currently spawned.
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/// </summary>
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Spawned = 1,
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/// <summary>
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/// Object is currently despawned.
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/// </summary>
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Despawned = 2,
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}
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/// <summary>
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/// Options on retrieving nested NetworkObjects.
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/// </summary>
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[System.Flags]
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internal enum GetNetworkObjectOption : int
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{
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/// <summary>
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/// Include NetworkObject which nested are being returned for.
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/// </summary>
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Self = (1 << 0),
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/// <summary>
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/// Include initialize nested.
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/// </summary>
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InitializedNested = (1 << 1),
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/// <summary>
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/// Include runtime nested.
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/// </summary>
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RuntimeNested = (1 << 2),
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/// <summary>
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/// Recursively iterate nested includes.
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/// </summary>
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/// <remarks>This only functions if Initialized or Runtime is flagged.</remarks>
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Recursive = (1 << 3),
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/// <summary>
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/// Uses InitializedNested and RuntimeNested flags.
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/// </summary>
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AllNested = (InitializedNested | RuntimeNested),
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/// <summary>
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/// Uses InitializedNested, RuntimeNested, and Recursive flags.
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/// </summary>
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AllNestedRecursive = (InitializedNested | RuntimeNested | Recursive),
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/// <summary>
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/// Sets all flags.
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/// </summary>
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All = ~0,
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}
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internal static class GetNetworkObjectOptionExtensions
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{
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/// <summary>
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/// True if whole contains part.
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/// </summary>
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public static bool FastContains(this GetNetworkObjectOption whole, GetNetworkObjectOption part) => (whole & part) == part;
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}
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}
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