Unity-WebSocket/Assets/FishNet/Demos/ColliderRollback/Scripts/DestroyAfterDelay.cs
2025-06-28 11:28:54 +03:30

17 lines
286 B
C#

using UnityEngine;
namespace FishNet.Example.ColliderRollbacks
{
public class DestroyAfterDelay : MonoBehaviour
{
[SerializeField]
private float _delay = 1f;
private void Awake()
{
Destroy(gameObject, _delay);
}
}
}