Unity-WebSocket/Assets/FishNet/Demos/ColliderRollback/ReadMe.txt
2025-06-28 11:28:54 +03:30

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This demo requires Fish-Networking Pro. Use of collider rollback for raycasts is displayed in this demo.
Setup:
* Start two editors or builds.
* Press play on each.
* Run one as server, and the other as client.
Notes:
* Red shows where the object was rolled back to on the server.
* Green shows where the object actually was on server.
* Rollback indicators in demo will not be correct when firing as clientHost.