mirror of
https://github.com/Dadechin/Unity-WebSocket.git
synced 2025-07-04 04:14:34 +00:00
21 lines
739 B
Plaintext
21 lines
739 B
Plaintext
This is a simple benchmark for our NetworkTransform component.
|
|
|
|
Setup:
|
|
* Start server and client in two editors, or clientHost.
|
|
|
|
Notes:
|
|
* To configure spawned object:
|
|
* Open NetworkTransform Benchmark scene.
|
|
* Select any prefab NetworkTransform Benchmark XYZ.
|
|
|
|
* To configure spawn count:
|
|
* Open NetworkTransform Benchmark scene.
|
|
* Select Prefab Spawner, and set amount.
|
|
|
|
* To configure tick rate:
|
|
* Open NetworkTransform Benchmark scene.
|
|
* Select NetworkManager, change Tick Rate on TimeManager.
|
|
|
|
* To configure object rates and movement:
|
|
* Open prefab NetworkTransform Benchmark XYZ.
|
|
* Configure MoveRandomly. |