Unity-WebSocket/Assets/FishNet/Runtime/Object/Synchronizing/Beta/SyncStopwatch.cs
2025-06-28 11:28:54 +03:30

387 lines
13 KiB
C#

#if !FISHNET_STABLE_SYNCTYPES
using FishNet.Documenting;
using FishNet.Object.Synchronizing.Internal;
using FishNet.Serializing;
using System.Collections.Generic;
namespace FishNet.Object.Synchronizing
{
/// <summary>
/// A SyncObject to efficiently synchronize Stopwatchs over the network.
/// </summary>
public class SyncStopwatch : SyncBase, ICustomSync
{
#region Type.
/// <summary>
/// Information about how the Stopwatch has changed.
/// </summary>
private struct ChangeData
{
public readonly SyncStopwatchOperation Operation;
public readonly float Previous;
public ChangeData(SyncStopwatchOperation operation, float previous)
{
Operation = operation;
Previous = previous;
}
}
#endregion
#region Public.
/// <summary>
/// Delegate signature for when the Stopwatch operation occurs.
/// </summary>
/// <param name="op">Operation which was performed.</param>
/// <param name="prev">Previous value of the Stopwatch. This will be -1f is the value is not available.</param>
/// <param name="asServer">True if occurring on server.</param>
public delegate void SyncTypeChanged(SyncStopwatchOperation op, float prev, bool asServer);
/// <summary>
/// Called when a Stopwatch operation occurs.
/// </summary>
public event SyncTypeChanged OnChange;
/// <summary>
/// How much time has passed since the Stopwatch started.
/// </summary>
public float Elapsed { get; private set; } = -1f;
/// <summary>
/// True if the SyncStopwatch is currently paused. Calls to Update(float) will be ignored when paused.
/// </summary>
public bool Paused { get; private set; }
#endregion
#region Private.
/// <summary>
/// Changed data which will be sent next tick.
/// </summary>
private List<ChangeData> _changed = new();
/// <summary>
/// Server OnChange events waiting for start callbacks.
/// </summary>
private List<ChangeData> _serverOnChanges = new();
/// <summary>
/// Client OnChange events waiting for start callbacks.
/// </summary>
private List<ChangeData> _clientOnChanges = new();
#endregion
#region Constructors
public SyncStopwatch(SyncTypeSettings settings = new()) : base(settings) { }
#endregion
/// <summary>
/// Called when the SyncType has been registered, but not yet initialized over the network.
/// </summary>
protected override void Initialized()
{
base.Initialized();
//Initialize collections if needed. OdinInspector can cause them to become deinitialized.
#if ODIN_INSPECTOR
if (_changed == null) _changed = new();
if (_serverOnChanges == null) _serverOnChanges = new();
if (_clientOnChanges == null) _clientOnChanges = new();
#endif
}
/// <summary>
/// Starts a Stopwatch. If called when a Stopwatch is already active then StopStopwatch will automatically be sent.
/// </summary>
/// <param name="remaining">Time in which the Stopwatch should start with.</param>
/// <param name="sendElapsedOnStop">True to include remaining time when automatically sending StopStopwatch.</param>
public void StartStopwatch(bool sendElapsedOnStop = true)
{
if (!base.CanNetworkSetValues(true))
return;
if (Elapsed > 0f)
StopStopwatch(sendElapsedOnStop);
Elapsed = 0f;
AddOperation(SyncStopwatchOperation.Start, 0f);
}
/// <summary>
/// Pauses the Stopwatch. Calling while already paused will be result in no action.
/// </summary>
/// <param name="sendElapsed">True to send Remaining with this operation.</param>
public void PauseStopwatch(bool sendElapsed = false)
{
if (Elapsed < 0f)
return;
if (Paused)
return;
if (!base.CanNetworkSetValues(true))
return;
Paused = true;
float prev;
SyncStopwatchOperation op;
if (sendElapsed)
{
prev = Elapsed;
op = SyncStopwatchOperation.PauseUpdated;
}
else
{
prev = -1f;
op = SyncStopwatchOperation.Pause;
}
AddOperation(op, prev);
}
/// <summary>
/// Unpauses the Stopwatch. Calling while already unpaused will be result in no action.
/// </summary>
public void UnpauseStopwatch()
{
if (Elapsed < 0f)
return;
if (!Paused)
return;
if (!base.CanNetworkSetValues(true))
return;
Paused = false;
AddOperation(SyncStopwatchOperation.Unpause, -1f);
}
/// <summary>
/// Stops and resets the Stopwatch.
/// </summary>
public void StopStopwatch(bool sendElapsed = false)
{
if (Elapsed < 0f)
return;
if (!base.CanNetworkSetValues(true))
return;
float prev = (sendElapsed) ? -1f : Elapsed;
StopStopwatch_Internal(true);
SyncStopwatchOperation op = (sendElapsed) ? SyncStopwatchOperation.StopUpdated : SyncStopwatchOperation.Stop;
AddOperation(op, prev);
}
/// <summary>
/// Adds an operation to synchronize.
/// </summary>
private void AddOperation(SyncStopwatchOperation operation, float prev)
{
if (!base.IsInitialized)
return;
bool asServerInvoke = (!base.IsNetworkInitialized || base.NetworkBehaviour.IsServerStarted);
if (asServerInvoke)
{
if (base.Dirty())
{
ChangeData change = new(operation, prev);
_changed.Add(change);
}
}
OnChange?.Invoke(operation, prev, asServerInvoke);
}
/// <summary>
/// Writes all changed values.
/// </summary>
///<param name="resetSyncTick">True to set the next time data may sync.</param>
protected internal override void WriteDelta(PooledWriter writer, bool resetSyncTick = true)
{
base.WriteDelta(writer, resetSyncTick);
writer.WriteInt32(_changed.Count);
for (int i = 0; i < _changed.Count; i++)
{
ChangeData change = _changed[i];
writer.WriteUInt8Unpacked((byte)change.Operation);
if (change.Operation == SyncStopwatchOperation.Start)
WriteStartStopwatch(writer, 0f, false);
//Pause and unpause updated need current value written.
//Updated stop also writes current value.
else if (change.Operation == SyncStopwatchOperation.PauseUpdated || change.Operation == SyncStopwatchOperation.StopUpdated)
writer.WriteSingle(change.Previous);
}
_changed.Clear();
}
/// <summary>
/// Writes all values.
/// </summary>
protected internal override void WriteFull(PooledWriter writer)
{
//Only write full if a Stopwatch is running.
if (Elapsed < 0f)
return;
base.WriteDelta(writer, false);
//There will be 1 or 2 entries. If paused 2, if not 1.
int entries = (Paused) ? 2 : 1;
writer.WriteInt32(entries);
//And the operations.
WriteStartStopwatch(writer, Elapsed, true);
if (Paused)
writer.WriteUInt8Unpacked((byte)SyncStopwatchOperation.Pause);
}
/// <summary>
/// Writers a start with elapsed time.
/// </summary>
/// <param name="elapsed"></param>
private void WriteStartStopwatch(Writer w, float elapsed, bool includeOperationByte)
{
if (includeOperationByte)
w.WriteUInt8Unpacked((byte)SyncStopwatchOperation.Start);
w.WriteSingle(elapsed);
}
/// <summary>
/// Reads and sets the current values for server or client.
/// </summary>
[APIExclude]
protected internal override void Read(PooledReader reader, bool asServer)
{
base.SetReadArguments(reader, asServer, out bool newChangeId, out bool asClientHost, out bool canModifyValues);
int changes = reader.ReadInt32();
for (int i = 0; i < changes; i++)
{
SyncStopwatchOperation op = (SyncStopwatchOperation)reader.ReadUInt8Unpacked();
if (op == SyncStopwatchOperation.Start)
{
float elapsed = reader.ReadSingle();
if (canModifyValues)
Elapsed = elapsed;
if (newChangeId)
InvokeOnChange(op, elapsed, asServer);
}
else if (op == SyncStopwatchOperation.Pause)
{
if (canModifyValues)
Paused = true;
if (newChangeId)
InvokeOnChange(op, -1f, asServer);
}
else if (op == SyncStopwatchOperation.PauseUpdated)
{
float prev = reader.ReadSingle();
if (canModifyValues)
Paused = true;
if (newChangeId)
InvokeOnChange(op, prev, asServer);
}
else if (op == SyncStopwatchOperation.Unpause)
{
if (canModifyValues)
Paused = false;
if (newChangeId)
InvokeOnChange(op, -1f, asServer);
}
else if (op == SyncStopwatchOperation.Stop)
{
if (canModifyValues)
StopStopwatch_Internal(asServer);
if (newChangeId)
InvokeOnChange(op, -1f, false);
}
else if (op == SyncStopwatchOperation.StopUpdated)
{
float prev = reader.ReadSingle();
if (canModifyValues)
StopStopwatch_Internal(asServer);
if (newChangeId)
InvokeOnChange(op, prev, asServer);
}
}
if (newChangeId && changes > 0)
InvokeOnChange(SyncStopwatchOperation.Complete, -1f, asServer);
}
/// <summary>
/// Stops the Stopwatch and resets.
/// </summary>
private void StopStopwatch_Internal(bool asServer)
{
Paused = false;
Elapsed = -1f;
}
/// <summary>
/// Invokes OnChanged callback.
/// </summary>
private void InvokeOnChange(SyncStopwatchOperation operation, float prev, bool asServer)
{
if (asServer)
{
if (base.NetworkBehaviour.OnStartServerCalled)
OnChange?.Invoke(operation, prev, asServer);
else
_serverOnChanges.Add(new(operation, prev));
}
else
{
if (base.NetworkBehaviour.OnStartClientCalled)
OnChange?.Invoke(operation, prev, asServer);
else
_clientOnChanges.Add(new(operation, prev));
}
}
/// <summary>
/// Called after OnStartXXXX has occurred.
/// </summary>
/// <param name="asServer">True if OnStartServer was called, false if OnStartClient.</param>
protected internal override void OnStartCallback(bool asServer)
{
base.OnStartCallback(asServer);
List<ChangeData> collection = (asServer) ? _serverOnChanges : _clientOnChanges;
if (OnChange != null)
{
foreach (ChangeData item in collection)
OnChange.Invoke(item.Operation, item.Previous, asServer);
}
collection.Clear();
}
/// <summary>
/// Adds delta from Remaining for server and client.
/// </summary>
/// <param name="delta">Value to remove from Remaining.</param>
public void Update(float delta)
{
//Not enabled.
if (Elapsed == -1f)
return;
if (Paused)
return;
Elapsed += delta;
}
/// <summary>
/// Return the serialized type.
/// </summary>
/// <returns></returns>
public object GetSerializedType() => null;
}
}
#endif