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47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using FishNet.Documenting;
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using FishNet.Serializing;
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using UnityEngine;
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namespace FishNet.Object.Prediction
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{
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/// <summary>
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/// Used to store reconciles locally.
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/// </summary>
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/// <remarks>This is for internal use only.</remarks>
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[APIExclude]
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public struct LocalReconcile<T> where T : IReconcileData
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{
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/// <summary>
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/// Tick for reconcile.
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/// </summary>
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public uint Tick;
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/// <summary>
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/// Writer reconcile was written to.
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/// </summary>
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public PooledWriter Writer;
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/// <summary>
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/// Data inside writer.
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/// </summary>
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public T Data;
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public void Initialize(uint tick, T data)
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{
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Tick = tick;
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Data = data;
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Writer = WriterPool.Retrieve();
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Writer.Write(data);
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}
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/// <summary>
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/// Disposes of used data.
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/// </summary>
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public void Dispose()
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{
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Data.Dispose();
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if (Writer != null)
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WriterPool.Store(Writer);
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}
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}
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} |