Unity-WebSocket/Assets/FishNet/Runtime/Object/NetworkBehaviour/NetworkBehaviour.Logging.cs
2025-06-28 11:28:54 +03:30

23 lines
517 B
C#

using FishNet.Managing;
using FishNet.Managing.Logging;
using UnityEngine;
namespace FishNet.Object
{
public abstract partial class NetworkBehaviour : MonoBehaviour
{
/// <summary>
/// True if can log for loggingType.
/// </summary>
/// <param name="loggingType">Type of logging being filtered.</param>
/// <returns></returns>
public bool CanLog(LoggingType loggingType)
{
return NetworkManager.CanLog(loggingType);
}
}
}