mirror of
https://github.com/Dadechin/Unity-WebSocket.git
synced 2025-07-03 20:04:33 +00:00
14 lines
542 B
C#
14 lines
542 B
C#
using FishNet.Connection;
|
|
using FishNet.Serializing;
|
|
using FishNet.Transporting;
|
|
using FishNet.Utility;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
[assembly: InternalsVisibleTo(UtilityConstants.CODEGEN_ASSEMBLY_NAME)]
|
|
namespace FishNet.Object.Delegating
|
|
{
|
|
public delegate void ServerRpcDelegate(PooledReader reader, Channel channel, NetworkConnection sender);
|
|
public delegate void ClientRpcDelegate(PooledReader reader, Channel channel);
|
|
public delegate bool SyncVarReadDelegate(PooledReader reader, byte index, bool asServer);
|
|
}
|