Unity-WebSocket/Assets/FishNet/Runtime/Managing/Timing/TickRounding.cs
2025-06-28 11:28:54 +03:30

23 lines
448 B
C#

namespace FishNet.Managing.Timing
{
/// <summary>
/// How ticks are rounded when using time.
/// </summary>
public enum TickRounding
{
/// <summary>
/// Rounds up.
/// </summary>
RoundUp,
/// <summary>
/// Rounds down.
/// </summary>
RoundDown,
/// <summary>
/// Rounds to the nearest whole.
/// </summary>
RoundNearest
}
}