Unity-WebSocket/Assets/FishNet/Runtime/Managing/Scened/LoadUnloadDatas/PreferredActiveScenes.cs
2025-06-28 11:28:54 +03:30

36 lines
889 B
C#

namespace FishNet.Managing.Scened
{
public struct PreferredScene
{
/// <summary>
/// Preferred scene for the client.
/// </summary>
public SceneLookupData Client;
/// <summary>
/// Preferred scene for the server.
/// </summary>
public SceneLookupData Server;
/// <summary>
/// Sets an individual preferred scene for client and server.
/// </summary>
public PreferredScene(SceneLookupData client, SceneLookupData server)
{
Client = client;
Server = server;
}
/// <summary>
/// Sets the same preferred scene for client and server.
/// </summary>
/// <param name="sld"></param>
public PreferredScene(SceneLookupData sld)
{
Client = sld;
Server = sld;
}
}
}