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19 lines
1.1 KiB
C#
19 lines
1.1 KiB
C#
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namespace FishNet.Managing.Predicting
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{
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public enum ReplicateStateOrder
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{
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/// <summary>
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/// On clients states are placed in the past and then run when reconciles occur.
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/// This ensures that the local client is running states at the exact same time the server had, resulting in the best possible outcome for prediction accuracy.
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/// To function properly however, clients must reconcile regularly to run past inputs which may cause performance loss on lower-end client devices.
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/// </summary>
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Inserted,
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/// <summary>
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/// On clients states are still placed in the past but rather than wait until a reconcile to run, they are also placed into a queue and run as they are received.
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/// This causes states to initially run out of tick alignment, while correcting during reconciles.
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/// However, due to states no longer depending on reconciles to be run reconciles may be sent less, and clients may run reconciles less, resulting in high performance gain especially among physics-based games.
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/// </summary>
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Appended,
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}
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} |