Unity-WebSocket/Assets/FishNet/Demos/Prediction/CharacterController/Scripts/StaminaCanvas.cs
2025-06-28 11:28:54 +03:30

41 lines
1.0 KiB
C#

#if !FISHNET_STABLE_REPLICATESTATES
using UnityEngine;
using UnityEngine.UI;
namespace FishNet.Demo.Prediction.CharacterControllers
{
/// <summary>
/// This is a basic implementation of hooking up the UI to the owners character stamina.
/// </summary>
public class StaminaCanvas : MonoBehaviour
{
[SerializeField]
private Image _staminaBar;
private CharacterControllerPrediction _character;
private void Awake()
{
CharacterControllerPrediction.OnOwner += CCP_OnOwner;
}
private void OnDestroy()
{
CharacterControllerPrediction.OnOwner -= CCP_OnOwner;
}
private void Update()
{
if (_character == null) return;
float fillAmount = (_character.Stamina / CharacterControllerPrediction.Maximum_Stamina);
_staminaBar.fillAmount = fillAmount;
}
private void CCP_OnOwner(CharacterControllerPrediction ccp)
{
_character = ccp;
}
}
}
#endif