Unity-WebSocket/Assets/FishNet/Demos/Benchmarks/NetworkTransform/ReadMe.txt
2025-06-28 11:28:54 +03:30

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This is a simple benchmark for our NetworkTransform component.
Setup:
* Start server and client in two editors, or clientHost.
Notes:
* To configure spawned object:
* Open NetworkTransform Benchmark scene.
* Select any prefab NetworkTransform Benchmark XYZ.
* To configure spawn count:
* Open NetworkTransform Benchmark scene.
* Select Prefab Spawner, and set amount.
* To configure tick rate:
* Open NetworkTransform Benchmark scene.
* Select NetworkManager, change Tick Rate on TimeManager.
* To configure object rates and movement:
* Open prefab NetworkTransform Benchmark XYZ.
* Configure MoveRandomly.